TIANYU HUANG /ˈtjæn.ju ˈhwɑːŋ/ 黄 天予
Final-year undergraduate at School of Software, Tsinghua University.

Research Overview
My research is at and beyond computer graphics and scientific computing.
Specifically, I am interested in the underlying first-principles of the numerical algorithms and data-driven techniques, especially PDE solvers and scene representations.
The overarching research question is to build theory-grounded methods that work in complex environments.
Academia & Industry Collaborations
During my undergraduate studies, I have been fortunate to collaborate with Professor Feng Xu, and Professor Hao Pan at Tsinghua University. Besides, I have worked with Professor Shuang Zhao at University of Illinois Urbana-Champaign, Professor Toshiya Hachisuka at University of Waterloo, and Dr. Ryusuke Sugimoto at Institute of Science and Technology Austria.
I am an incoming research intern at VAST. More information TBA.
Services & Peer-Reviewing Conflicts
I am an reviewer of SIGGRAPH 2026 & EUROGRAPHICS 2026.
CoIs (automatically generated from recent publications): Xin Ming, Yuxuan Han, Feng Xu, Jingwang Ling, Shuang Zhao, Ruihan Yu.
Latest Outdated News

7 Oct, 2025 – I will be at SIGGRAPH Asia 2025 short paper oral session “GEOMETRY” (1:30 pm – 1:45 pm, on 15 December 2025, in Meeting Room S422, Level 4) to present my solo short paper. The presentation will unfold in the form of a magical story set in a fictional world. See you in Hong Kong!
Publications
† denotes the corresponding (or sole) author.
* denotes equal contribution.

VGGTFace: Topologically Consistent Facial Geometry Reconstruction in the Wild
Xin Ming, Yuxuan Han, Tianyu Huang, Feng Xu†
AAAI 2026 (poster)

Geometric Queries on Closed Implicit Surfaces for Walk on Stars
Tianyu Huang†
ACM SIGGRAPH Asia 2025 (technical communications short paper)
SOLVE and MINIMIZE are ALL you need, even for walkin’ Robin!

Guiding-Based Importance Sampling for Walk on Stars
Tianyu Huang, Jingwang Ling, Shuang Zhao, and Feng Xu†
ACM SIGGRAPH 2025 (conference-track full paper)
We propose a guiding-based importance sampling method to reduce the variance of walk on stars.

2DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Features
Ruihan Yu*, Tianyu Huang*, Jingwang Ling, and Feng Xu†
IEEE Transactions on Visualization and Computer Graphics, 2025 (regular paper)
Selected Invited Talks
2025

The Mage’s Guide to the Implicit Mist: Presentation for the SA’ 25 short paper Geometric Queries on Closed Implicit Surfaces for Walk on Stars
SIGGRAPH Asia 2025 Short Paper Session “Geometry”
Dec 2025, Hong Kong, China
10min, in English

Guiding-Based Importance Sampling for Walk on Stars
SIGGRAPH 2025 Technical Paper Session “Sample and Simulate: Make Some Noise”
Aug 2025, Vancouver, Canada
10min, in English

Guiding-Based Importance Sampling for Walk on Stars
CSIG Intelligent Graphics Frontier Seminar Session “Physical Simulation and World Models” (CSIG智能图形前沿研讨会口头报告环节“物理仿真和世界模型”)
Jul 2025, Taiyuan, China
8min, in Mandarin
Selected Projects

Eric’s MagicaVoxel Shaders
Shaders for MagicaVoxel including Terrain Generator, Game of Life, Waterflow Simulator, Advanced Flood Shader etc.