Tianyu Huang
Third-year undergraduate @ School of Software, Tsinghua University.
My research focuses on physically based computer graphics and computational geometry, which is supported by my background in theoretical and computational physics.
I have been collaborating with Prof. Feng Xu @ THU and Prof. Shuang Zhao @ UCI on Monte Carlo methods for solving partial differential equations.
I am currently visiting Prof. Toshiya Hachisuka @ UWaterloo.
Abbreviations in this page
[An] - Animation
[Ap] - Appearance
[G] - Geometry
[Rc] - Reconstruction
[Re] - Rendering
[Sh] - Shape
[Si] - Simulation
Publications

Guiding-Based Importance Sampling for Walk on Stars [G, Re, Si]
Tianyu Huang, Jingwang Ling, Shuang Zhao, and Feng Xu
ACM SIGGRAPH 2025
Drawing inspiration from path guiding in rendering, we propose a guiding-based importance sampling method to reduce the variance of walk on stars.
Service
- Teaching Assistant (Advanced Computer Graphics, IIIS), Fall 2025
Gallery [Ap, Re, Sh]



While doing graphics research, I am also an active amateur CG artist. I like to create still images with a realistic style, especially fan art of my favorite video games.
Projects

Eric’s MagicaVoxel Shaders [Re, Sh]
Shaders for MagicaVoxel including Terrain Generator, Game of Life, Waterflow Simulator, Advanced Flood Shader etc.
This is a well-known shader project that has been used in a lot of voxel art creations.

RENDERTOY 2 [Re]
RenderToy 2 is a PBR final project for the IIIS course Advanced Computer Graphics.
This project won the 1st place in the PBR track in the popularity vote at the end of the course.
Honors & Awards
- Disruptive Innovation Talent Cultivation Program of Tsinghua University Fellowship, Fall 2024
- National Scholarship (1/79), Fall 2024
- Tsinghua University Outstanding Backbone Member of Student Association for Science and Technology, Fall 2024
- Tsinghua University Spark Scientific and Technological Innovation Fellowship, Spring 2024
- Tsinghua University Challenge Cup Student Extra-Curricular Academic Science and Technology Works Competition, 3rd Prize, Spring 2024
- Classroom Presentation Popularity Vote of Advanced Computer Graphics, 3rd Place (1st Place in PBR Track), Spring 2024
- National Scholarship (1/80), Fall 2023
- Tsinghua University Software Design Competition, 2nd Prize, Spring 2023
- THUCTF 2022, 3rd Prize, Fall 2022
Social Works
- I am the chair of the Student Association for Science and Technology of School of Software, Tsinghua University.
- I have volunteered for G-Fusion, the largest electronic game exhibition in northern China, for the past two years.