Tianyu Huang

Final-year undergraduate @ School of Software, Tsinghua University.

My interests lie in numerical algorithms in computer graphics and computational geometry, and my recent research primarily focuses on stochastic methods for solving boundary integral equations.

I have enjoyed fruitful collaborations with Professor Feng Xu at Tsinghua University and Professor Shuang Zhao at UIUC, and I am presently working with Professor Toshiya Hachisuka at University of Waterloo.

Due to a tight schedule recently, certain parts of the website may be updated later than usual.


Abbreviations in this page
[An] - Animation
[Ap] - Appearance
[G] - Geometry
[Rc] - Reconstruction
[Re] - Rendering
[Sh] - Shape
[Si] - Simulation

Publications

Guiding-Based Importance Sampling for Walk on Stars [G, Re, Si]

Tianyu Huang, Jingwang Ling, Shuang Zhao, and Feng Xu
ACM SIGGRAPH 2025 (conference-track full paper)

We propose a guiding-based importance sampling method to reduce the variance of walk on stars.

Talks

  • Guiding-Based Importance Sampling for Walk on Stars, at:
    • SIGGRAPH 2025 technical paper session – Sample and Simulate: Make Some Noise
    • CSIG Seminar 2025 session – Physical Simulation and World Models

Projects

Eric’s MagicaVoxel Shaders [Re, Sh]

Shaders for MagicaVoxel including Terrain Generator, Game of Life, Waterflow Simulator, Advanced Flood Shader etc.

This is a well-known shader project that has been used in a lot of voxel art creations.

RENDERTOY 2 [Re]

RenderToy 2 is a PBR final project for the IIIS course Advanced Computer Graphics.

This project won the 1st place in the PBR track in the popularity vote at the end of the course.

Gallery

While doing graphics research, I am also an active amateur CG artist. I like to create still images with a realistic style, especially fan art of my favorite video games.

Honors & Awards

  • Disruptive Innovation Talent Cultivation Program of Tsinghua University Fellowship, Fall 2024
  • National Scholarship (1/79), Fall 2024
  • Tsinghua University Outstanding Backbone Member of Student Association for Science and Technology, Fall 2024
  • Tsinghua University Spark Scientific and Technological Innovation Fellowship, Spring 2024
  • Tsinghua University Challenge Cup Student Extra-Curricular Academic Science and Technology Works Competition, 3rd Prize, Spring 2024
  • Classroom Presentation Popularity Vote of Advanced Computer Graphics, 3rd Place (1st Place in PBR Track), Spring 2024
  • National Scholarship (1/80), Fall 2023
  • Tsinghua University Software Design Competition, 2nd Prize, Spring 2023
  • THUCTF 2022, 3rd Prize, Fall 2022

Social Works

  • I am the chair of the Student Association for Science and Technology of School of Software, Tsinghua University.
  • I have volunteered for G-Fusion, the largest electronic game exhibition in northern China, in 2023 and 2024.

illumiart

tianyu[at]illumiart.net

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