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Tianyu Huang

Page last updated: 4 June, 2025.

Tianyu Huang

Third-year undergraduate @ School of Software, Tsinghua University.

My research focuses on physically based computer graphics and computational geometry, which is supported by my background in theoretical and computational physics.

I have been collaborating with Prof. Feng Xu @ THU and Prof. Shuang Zhao @ UCI on Monte Carlo methods for solving partial differential equations.

I am currently visiting Prof. Toshiya Hachisuka @ UWaterloo.

Abbreviations in this page
[An] - Animation
[Ap] - Appearance
[G] - Geometry
[Rc] - Reconstruction
[Re] - Rendering
[Sh] - Shape
[Si] - Simulation

Publications

Guiding-Based Importance Sampling for Walk on Stars [G, Re, Si]

Tianyu Huang, Jingwang Ling, Shuang Zhao, and Feng Xu
ACM SIGGRAPH 2025

Drawing inspiration from path guiding in rendering, we propose a guiding-based importance sampling method to reduce the variance of walk on stars.

Service

  • Teaching Assistant (Advanced Computer Graphics, IIIS), Fall 2025

Gallery [Ap, Re, Sh]

While doing graphics research, I am also an active amateur CG artist. I like to create still images with a realistic style, especially fan art of my favorite video games.

Projects

Eric’s MagicaVoxel Shaders [Re, Sh]

Shaders for MagicaVoxel including Terrain Generator, Game of Life, Waterflow Simulator, Advanced Flood Shader etc.

This is a well-known shader project that has been used in a lot of voxel art creations.

RENDERTOY 2 [Re]

RenderToy 2 is a PBR final project for the IIIS course Advanced Computer Graphics.

This project won the 1st place in the PBR track in the popularity vote at the end of the course.

Honors & Awards

Social Works

illumiart

tianyu[at]illumiart.net

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