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Through the looking-glass.

Page last updated: 1 April, 2025.

Tianyu Huang

Third-year undergraduate @ School of Software, Tsinghua University.

My research focuses on physically based computer graphics and computational geometry, which is supported by my background in theoretical and computational physics.

I have been collaborating with Prof. Feng Xu @ THU and Prof. Shuang Zhao @ UIUC on Monte Carlo methods for solving partial differential equations.

I am currently visiting Prof. Toshiya Hachisuka @ UWaterloo.

Abbreviations in this page
[An] - Animation
[Ap] - Appearance
[G] - Geometry
[Rc] - Reconstruction
[Re] - Rendering
[Sh] - Shape
[Si] - Simulation

News

29 March, 2025

My first-author technical paper has been conditionally accepted to SIGGRAPH 2025 conference track!

Research

TBA [G, Re, Si]

Tianyu Huang et al.

Conditionally accepted to SIGGRAPH 2025 conference track. More information will be available soon.

Gallery [Ap, Re, Sh]

While doing graphics research, I am also an active amateur CG artist. I like to create still images with a realistic style, especially fan art of my favorite video games.

Projects

Eric’s MagicaVoxel Shaders [Re, Sh]

Shaders for MagicaVoxel including Terrain Generator, Game of Life, Waterflow Simulator, Advanced Flood Shader etc.

This is a well-known shader project that has been used in a lot of voxel art creations.

RENDERTOY 2 [Re]

RenderToy 2 is a PBR final project for the IIIS course Advanced Computer Graphics.

This project won the 1st place in the PBR track in the popularity vote at the end of the course.

Talks

REALTIME MAGIC: FUNDAMENTALS (Winter 2024 & Summer 2024) [Re]

A two-hour lecture at the Department of Electronic Engineering and School of Software Student Association of Science and Technology on modern real-time rendering techniques, including Physically-Based Rendering (PBR), Non-Photorealistic Rendering (NPR), geometry representation, spatial acceleration structures, path tracing, programmable shading pipelines, post-processing, and real-time rendering optimization strategies.

“形式化方法的意义在于,使用数学手段严谨地分析物理故事,但数学并不本质。 (The significance of formal methods is that we use mathematical means to rigorously analyze the physical story, but mathematics is not essential.)”

PHYSICS-BASED DIFFERENTIABLE RENDERING (Summer 2024) [Re]

A two-hour lecture at the Department of Electronic Engineering and School of Software Student Association of Science and Technology that introduces the basic ideas of Physics-Based Differentiable Rendering (PBDR), including the Radiative Transfer Equation (RTE), the continuum assumption, the Reynolds transport theorem, and Warped-Area Sampling (WAS).

“我们发现球面上的光场是一个流场,积分区域的运动是一种流动! (We found that the light field on the sphere is a flow field, and the motion of the integral region is a flow!)”

Honors & Awards

Social Works

他人の歩幅を眺めて 意味もなく駆け足になる
つまらない人間のこと キミはどう思う?

Watching the stride of others, break into a senseless rush.
What do you think, of such a tedious humanity?

ニア (Near)

See through the looking-glass.

illumiart

tianyu[at]illumiart.net

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