Tianyu Huang
Undergraduate @ School of Software, Tsinghua University. Currently supervised by Prof. Feng Xu and Prof. Shuang Zhao.
Computer Graphics enthusiast. A wizard of light and shadow, a fan of contemporary video games, animation, film and brutalist architecture.
In addition to my Software Engineering major, I am also minoring in Aerospace Engineering. I have a solid foundation in PDE (A), Signal Processing (A/A+), Electrodynamics (A) & Fluid Mechanics (A), which prepares me for work in Physics-Based Graphics.
My research interests are…
Projects
Eric’s MagicaVoxel Shaders
Shaders for MagicaVoxel including Terrain Generator, Game of Life, Waterflow Simulator, Advanced Flood Shader etc.
This is a well-known shader project that has been used in a lot of voxel art creations.
RENDERTOY 2
RenderToy 2 is a PBR final project for Advanced Computer Graphics.
This project won the 1st place in the PBR track in the popularity vote at the end of the course.
ELAINA
Elaina is a high-performance Monte Carlo PDE Solver.
Talks
REALTIME MAGIC: FUNDAMENTALS (Winter 2024 & Summer 2024)
A two-hour lecture at the Department of Electronic Engineering and School of Software Student Association of Science and Technology on modern real-time rendering techniques, including Physically-Based Rendering (PBR), Non-Photorealistic Rendering (NPR), geometry representation, spatial acceleration structures, path tracing, programmable shading pipelines, post-processing, and real-time rendering optimization strategies.
“形式化方法的意义在于,使用数学手段严谨地分析物理故事,但数学并不本质。 (The significance of formal methods is that we use mathematical means to rigorously analyze the physical story, but mathematics is not essential.)”
PHYSICS-BASED DIFFERENTIABLE RENDERING (Summer 2024)
A two-hour lecture at the Department of Electronic Engineering and School of Software Student Association of Science and Technology that introduces the basic ideas of Physics-Based Differentiable Rendering (PBDR), including the Radiative Transfer Equation (RTE), the continuum assumption, the Reynolds transport theorem, and Warped-Area Sampling (WAS).
“我们发现球面上的光场是一个流场,积分区域的运动是一种流动! (We found that the light field on the sphere is a flow field, and the motion of the integral region is a flow!)”
Honors & Awards
- Spark Fellowship, Spring 2024
- Tsinghua University Challenge Cup Student Extra-Curricular Academic Science and Technology Works Competition, 3rd Prize, Spring 2024
- Classroom Presentation Popularity Vote of Advanced Computer Graphics, 3rd Place (1st Place in PBR Track), Spring 2024
- National Scholarship (Top 10%), Fall 2023
- Software Design Competition, 2nd Prize, Spring 2023
- Individual Scholarship, Fall 2022
- THUCTF 2022, 3rd Prize, Fall 2022